Chasing Donuts
This game was made entirely in Rust using the wonderful Bevy game engine and is my submission for the 3rd Bevy game jam! The theme of the jam was "Side Effects" interpreted however you'd like. I didn't have a lot of time this jam so I made a really small game inspired by flash games I played in school. The side effect is that the terrain changes based on where you run. The goal is to get the highest score which you can achieve by going farther, higher and collecting donuts.
Notes
If using a browser, this game runs better in Chrome versus Firefox. Plugging in a controller will sometimes make the keyboard no longer playable.
Controls
Keyboard
TLDR: WASD/ZQSD/Arrow Keys and Enter/Space for jumping
Gamepad
D-Pad/Left Analog - move in that direction
South - Jump
All content in the game was made by me, Michael Ramirez
Source Code can be found here
Status | Released |
Platforms | HTML5 |
Author | Michael Ramirez |
Made with | Bevy Engine |
Tags | 3D, Arcade, bevy, Cute, Singleplayer |
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